Scenes are collections of 3D objects — point clouds, imagery, polygon models, and more — that you load in udStream or another udSDK product (for example the Unreal and Unity plugins). Scenes are stored in a project; this page covers working with them from the web interface.
Seeing the scene list requires the View Scene List permission. If you don't have it, the scene list is hidden.
Scenes are shown as cards, each with a thumbnail (when one has been saved), the scene name, and its tags. Use Refresh to reload the list.
Scenes are loaded in udSDK applications rather than viewed directly in the portal. Each scene card offers:
Loading a scene requires the Read Scenes permission; editing and collaborating on it requires Edit Scenes.
Scenes are normally created and saved from udStream. To bring in an existing scene document, use Upload your .udjson scenes to upload one or more .udjson files. Uploaded scenes are placed in the folder you are currently viewing. Uploading requires the Manage Scenes permission.
Scenes can be arranged into folders to keep large projects manageable. Folders are virtual — a scene simply records the path of the folder it belongs to, so there is nothing to create or delete separately; a folder exists for as long as at least one scene refers to it.
Buildings/Level 1. Leave the path blank to move the scene back to the root. Entering a path that doesn't exist yet creates that folder.Moving a scene requires the Edit Scenes permission.
Tags let you label and group scenes. The set of available tags is defined per project in the project settings; each tag can be given a colour. Defining the tag catalogue requires the Manage Projects permission.
To apply or remove tags on a scene, use the scene's Edit tags action and toggle the tags you want. Applying tags requires the Edit Scenes permission.
The scene list can be narrowed to find scenes quickly:
Filtering and search apply within the folder you are currently viewing.
A scene can be marked as shared so other members can access it. Changing a scene's shared state requires the Share Scenes permission and is done from udStream and other udSDK applications.
A scene's thumbnail is the preview image shown on its card. Thumbnails are saved by udSDK applications (a PNG up to 320×180). Scenes without a saved thumbnail simply show no preview image.
Delete a scene from its card's Delete action. This requires the Manage Scenes permission and cannot be undone.