Files are the data behind your scenes — point clouds, imagery, polygon models, and any other assets. They live in a storage backend that you connect to the project, rather than on the udServer itself, so you keep ownership and control of your data.
Before files can be listed or uploaded, storage must be connected to the project from its Settings tab. udServer supports bringing your own:
Configuring storage requires the Configure File Settings permission. Until storage is configured, file operations are unavailable.
With the View File List permission you can browse the project's files. The browser shows the contents of the current folder, with a breadcrumb trail for navigating between folders — click a folder to open it, or use the breadcrumbs to move back up.
Use a file's Copy Path action to copy its full storage path to the clipboard.
Uploading requires the Manage Files permission. There are several ways to upload into the current folder:
Uploads are chunked and show progress as they run. Depending on the storage backend and your browser, each chunk is either uploaded directly to storage or proxied through the server — this is chosen automatically and needs no configuration. Large uploads continue chunk by chunk until complete.
With the Manage Files permission, use the New Folder button to create an empty folder and give it a name (for example survey-data).
Downloading requires the Download Files permission. Use a file's Download action to save it locally.
Note: Downloading is separate from streaming. Streaming files into udStream and other udSDK applications uses the Stream Files permission and is free, whereas downloads are charged to the organisation owner. See Permissions for the distinction.
With the Manage Files permission you can delete files and folders. Deleting a folder removes the folder and everything inside it. Deletions cannot be undone, so you'll be asked to confirm first.