[{"data":1,"prerenderedAt":375},["ShallowReactive",2],{"docs-user\u002Fscenes":3,"navigation":265},{"id":4,"title":5,"body":6,"description":257,"extension":258,"meta":259,"navigation":260,"path":261,"seo":262,"stem":263,"__hash__":264},"docs\u002F1.user\u002Fscenes.md","Scenes",{"type":7,"value":8,"toc":241},"minimark",[9,13,23,31,36,43,48,51,67,78,82,98,102,109,132,137,141,152,161,165,168,206,209,213,220,224,227,231],[10,11,5],"h1",{"id":12},"scenes",[14,15,16,17,22],"p",{},"Scenes are collections of 3D objects — point clouds, imagery, polygon models, and more — that you load in udStream or another udSDK product (for example the Unreal and Unity plugins). Scenes are stored in a ",[18,19,21],"a",{"href":20},"projects","project","; this page covers working with them from the web interface.",[14,24,25,26,30],{},"Seeing the scene list requires the ",[27,28,29],"strong",{},"View Scene List"," permission. If you don't have it, the scene list is hidden.",[32,33,35],"h2",{"id":34},"viewing-scenes","Viewing Scenes",[14,37,38,39,42],{},"Scenes are shown as cards, each with a thumbnail (when one has been saved), the scene name, and its tags. Use ",[27,40,41],{},"Refresh"," to reload the list.",[44,45,47],"h3",{"id":46},"opening-a-scene","Opening a Scene",[14,49,50],{},"Scenes are loaded in udSDK applications rather than viewed directly in the portal. Each scene card offers:",[52,53,54,61],"ul",{},[55,56,57,60],"li",{},[27,58,59],{},"View in udStream web"," — open the scene in the browser-based udStream.",[55,62,63,66],{},[27,64,65],{},"Copy Scene Code"," — copy the scene's code to the clipboard so you can paste it into udStream (or another udSDK application) to open it there.",[14,68,69,70,73,74,77],{},"Loading a scene requires the ",[27,71,72],{},"Read Scenes"," permission; editing and collaborating on it requires ",[27,75,76],{},"Edit Scenes",".",[32,79,81],{"id":80},"uploading-scenes","Uploading Scenes",[14,83,84,85,88,89,93,94,97],{},"Scenes are normally created and saved from udStream. To bring in an existing scene document, use ",[27,86,87],{},"Upload your .udjson scenes"," to upload one or more ",[90,91,92],"code",{},".udjson"," files. Uploaded scenes are placed in the folder you are currently viewing. Uploading requires the ",[27,95,96],{},"Manage Scenes"," permission.",[32,99,101],{"id":100},"organising-scenes-into-folders","Organising Scenes into Folders",[14,103,104,105,108],{},"Scenes can be arranged into folders to keep large projects manageable. Folders are ",[27,106,107],{},"virtual"," — a scene simply records the path of the folder it belongs to, so there is nothing to create or delete separately; a folder exists for as long as at least one scene refers to it.",[52,110,111,118,121],{},[55,112,113,114,117],{},"A breadcrumb trail shows the folder you are viewing. Click ",[27,115,116],{},"All scenes"," or any crumb to navigate back up.",[55,119,120],{},"Sub-folders of the current folder appear alongside its scenes. Click a folder to open it.",[55,122,123,124,127,128,131],{},"To move a scene, use its ",[27,125,126],{},"Move"," action and enter a folder path such as ",[90,129,130],{},"Buildings\u002FLevel 1",". Leave the path blank to move the scene back to the root. Entering a path that doesn't exist yet creates that folder.",[14,133,134,135,97],{},"Moving a scene requires the ",[27,136,76],{},[32,138,140],{"id":139},"tags","Tags",[14,142,143,144,148,149,97],{},"Tags let you label and group scenes. The set of available tags is defined per project in the ",[18,145,147],{"href":146},"projects#tags","project settings","; each tag can be given a colour. Defining the tag catalogue requires the ",[27,150,151],{},"Manage Projects",[14,153,154,155,158,159,97],{},"To apply or remove tags on a scene, use the scene's ",[27,156,157],{},"Edit tags"," action and toggle the tags you want. Applying tags requires the ",[27,160,76],{},[44,162,164],{"id":163},"filtering-and-searching","Filtering and Searching",[14,166,167],{},"The scene list can be narrowed to find scenes quickly:",[52,169,170,180,194,200],{},[55,171,172,175,176,179],{},[27,173,174],{},"Search"," — type in the search box to filter the current folder by scene name. The search is case-insensitive and updates as you type; clear it with the ",[27,177,178],{},"×"," button.",[55,181,182,185,186,189,190,193],{},[27,183,184],{},"Filter by tag"," — click one or more tags. Choose ",[27,187,188],{},"Any"," to show scenes that have at least one of the selected tags, or ",[27,191,192],{},"All"," to show only scenes that have every selected tag.",[55,195,196,199],{},[27,197,198],{},"Untagged"," — show only scenes that have no tags. This is mutually exclusive with selecting specific tags.",[55,201,202,205],{},[27,203,204],{},"Clear"," — remove all active tag and search filters.",[14,207,208],{},"Filtering and search apply within the folder you are currently viewing.",[32,210,212],{"id":211},"sharing-scenes","Sharing Scenes",[14,214,215,216,219],{},"A scene can be marked as shared so other members can access it. Changing a scene's shared state requires the ",[27,217,218],{},"Share Scenes"," permission and is done from udStream and other udSDK applications.",[32,221,223],{"id":222},"thumbnails","Thumbnails",[14,225,226],{},"A scene's thumbnail is the preview image shown on its card. Thumbnails are saved by udSDK applications (a PNG up to 320×180). Scenes without a saved thumbnail simply show no preview image.",[32,228,230],{"id":229},"deleting-scenes","Deleting Scenes",[14,232,233,234,237,238,240],{},"Delete a scene from its card's ",[27,235,236],{},"Delete"," action. This requires the ",[27,239,96],{}," permission and cannot be undone.",{"title":242,"searchDepth":243,"depth":243,"links":244},"",2,[245,249,250,251,254,255,256],{"id":34,"depth":243,"text":35,"children":246},[247],{"id":46,"depth":248,"text":47},3,{"id":80,"depth":243,"text":81},{"id":100,"depth":243,"text":101},{"id":139,"depth":243,"text":140,"children":252},[253],{"id":163,"depth":248,"text":164},{"id":211,"depth":243,"text":212},{"id":222,"depth":243,"text":223},{"id":229,"depth":243,"text":230},"Scenes are collections of 3D objects — point clouds, imagery, polygon models, and more — that you load in udStream or another udSDK product (for example the Unreal and Unity plugins). 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